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TheGamer on MSNBethesda Developer Says The Studio "Didn't Have A Choice" About How Many Loading Screens Its Games HaveOver the years, Bethesda has become known for its formula, which includes a few quirks. One of those quirks is the high number of loading screens in each of its games. Former Bethesda design lead ...
Oblivion Remastered takes up 125GB, original designer Bruce Nesmith recalls fitting Skyrim into a tiny file size.
Since leaving Bethesda, Nesmith has been working as an independent consultant and has returned to writing. He previously ...
Oblivion remaster has been a smash hit, but the game's loading screens have been a point of frustration. A former Besthesda ...
With fast SSDs now commonplace, a lot of games have moved to seamless loading, but ex-Bethesda designer Bruce Nesmith explains that this isn’t really possible for Bethesda’s style of RPG.
But, looking back, Bruce Nesmith says that loading screens, however long or short they may be in Bethesda titles, are a necessary evil. For those unaware, Bruce Nesmith is a former lead designer ...
While you wait to find out, we’ve got plenty more on Oblivion Remastered, including a report on a player who managed to escape the confines of Cyrodiil to explore Valenwood, Skyrim, and even ...
Bruce Nesmith has said that the infamous loading screens in Bethesda games are a 'necessary bane' of how the studio makes its RPGs.
Original The Elder Scrolls IV: Oblivion senior game designer Bruce Nesmith has said Bethesda and Virtuos' Oblivion Remastered is so impressive that he’s not sure calling it a remaster "actually ...
With the surprise launch of Oblivion Remastered last week, there has been speculation about whether Bethesda Game Studios might use the older RPG as the foundation for The Elder Scrolls VI instead of ...
However, loading screens do annoy some players, especially in games like Bethesda RPGs, when they can be quite frequent. Speaking to VideoGamer, Bruce Nesmith - a former Bethesda lead designer who ...
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As if impressive Steam concurrent player numbers and Bethesda’s own announcement of 4 million players wasn’t enough to cement ...
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