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Age of Empires Designer Thinks RTS Games Need to EvolveDave Pottinger, who worked on games like Age of Empires, Age of Mythology, and Halo Wars, feels the genre needs a wake-up call. Related. 10 Strategy Game Hidden Gems You Need to Play.
Do real-time strategy games need a serious shake-up? Developer Dave Pottinger, who worked on Halo Wars and Age of Empires thinks so, and that the RTS genre has barely changed in 20 years.
RTS veteran Dave Pottinger, who worked across Age of Empires, Age of Mythology and Halo Wars, believes the genre needs a big shakeup—as well as the old foundations—to keep players interested.
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Master Chief's absence from Halo Wars wasn't Bungie's fault, it was a move to make players "care about everybody else" in the RTS"We didn’t want to use Master Chief," Ensemble Studios' Dave Pottinger tells VideoGamer Podcast of its executive decision, omitting the character from the RTS because the game "needed you to ...
RTS games have been around for a long time, but industry veteran Dave Pottinger whose resume includes games like Age of ...
Dave Pottinger has programming credits on all three Age of Empires games, was director of technology on Age of Mythology, and was lead designer on Halo Wars.
Now working on Project Citadel, the VideoGamer Podcast interviews Age of Empires and Halo Wars veteran Dave Pottinger about the history of RTS development and how to bounce back after a studio ...
“We had been trying for so long to do anything but an RTS game," says Dave Pottinger, a veteran of the studio who worked there across its lifespan. "If we were going to do another one, something ...
LEAD DESIGNER DAVE POTTINGER. Halo Wars released in 2009 to mixed reception, but it’s since become a cult-classic. While it’s not the most intense RTS, it does offer a different vibe.
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